modified how items are found in the database and how this is processed.
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@@ -202,8 +202,8 @@ class AdminController extends Controller
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$found = AllowedLogin::where([
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'entity_type' => $request->allowedentityType,
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'entity_name' => $request->allowedEntityName,
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])->get();
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if($found != null) {
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])->count();
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if($found != 0) {
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AllowedLogin::where([
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'entity_type' => $request->allowedEntityType,
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'entity_name' => $request->allowedEntityName,
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@@ -369,9 +369,9 @@ class MoonsAdminController extends Controller
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'Planet' => $request->planet,
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'Moon' => $request->moon,
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'Contact' => $contact,
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])->first();
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])->count();
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if($found) {
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if($found != 0) {
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MoonRental::where([
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'System' => $request->system,
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'Planet' => $request->planet,
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@@ -101,10 +101,10 @@ class ProcessAssetsJob implements ShouldQueue
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foreach($assets as $asset) {
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$found = Asset::where([
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'item_id' => $asset['item_id'],
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])->get();
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])->count();
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//Update the asset if we found it, otherwise add the asset to the database
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if(!$found) {
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if($found == 0) {
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if(in_array($asset['location_flag'], $this->location_array)) {
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$this->StoreNewAsset($asset);
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}
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@@ -69,8 +69,8 @@ class StructureStockHelper {
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foreach($newAssets as $asset) {
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//See if the asset is in the asset table already.
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$found = Asset::where(['item_id' => $asset['item_id']]);
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if(!$found) {
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$found = Asset::where(['item_id' => $asset['item_id']])->count();
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if($found == 0) {
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$newItem = new Asset;
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if(isset($asset['is_blueprint_copy'])) {
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$newItem->is_blueprint_coopy = $asset['is_blueprint_copy'];
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