110 lines
2.8 KiB
PHP
110 lines
2.8 KiB
PHP
<?php
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namespace App\Jobs\Commands\Assets;
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use Illuminate\Bus\Queueable;
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use Illuminate\Contracts\Queue\ShouldQueue;
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use Illuminate\Foundation\Bus\Dispatchable;
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use Illuminate\Queue\InteractsWithQueue;
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use Illuminate\Queue\SerializesModels;
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use Log;
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//Models
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use App\Models\Structure\Asset;
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class ProcessAllianceAssets implements ShouldQueue
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{
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use Dispatchable, InteractsWithQueue, Queueable, SerializesModels;
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/**
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* Timeout in seconds
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*
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* @var int
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*/
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public $timeout = 3600;
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/**
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* Number of job retries
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*
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* @var int
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*/
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public $tries = 3;
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//Private variable
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private $asset;
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/**
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* Create a new job instance.
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*
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* @return void
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*/
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public function __construct($a)
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{
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//Set the connection for the job
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$this->connection = 'redis';
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$this->onQueue('assets');
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$this->asset = $a;
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}
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/**
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* Execute the job.
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*
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* @return void
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*/
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public function handle()
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{
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/**
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* If the asset is not in the database, then let's save it to the database,
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* otherwise, we just update the old asset
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*/
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$count = Asset::where([
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'item_id' => $this->asset->item_id,
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])->count();
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if($count == 0) {
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$as = new Asset;
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if(isset($this->asset->is_blueprint_copy)) {
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$as->is_blueprint_copy = $this->asset->is_blueprint_copy;
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}
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$as->is_singleton = $this->asset->is_singleton;
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$as->item_id = $this->asset->item_id;
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$as->location_flag = $this->asset->location_flag;
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$as->location_id = $this->asset->location_id;
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$as->location_type = $this->asset->location_type;
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$as->quantity = $this->asset->quantity;
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$as->type_id = $this->asset->type_id;
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$as->save();
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} else {
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//Update the previously found asset
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Asset::where([
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'item_id' => $this->asset->item_id,
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])->update([
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'is_singleton' => $this->asset->is_singleton,
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'location_flag' => $this->asset->location_flag,
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'location_id' => $this->asset->location_id,
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'location_type' => $this->asset->location_type,
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'quantity' => $this->asset->quantity,
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'type_id' => $this->asset->type_id,
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]);
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if(isset($this->asset->is_blueprint_copy)) {
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Asset::where([
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'item_id' => $this->asset->item_id,
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])->update([
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'is_blueprint_copy' => $this->asset->is_blueprint_copy,
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]);
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}
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}
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}
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/**
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* Tags for jobs
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*
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* @var array
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*/
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public function tags() {
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return ['FetchAllianceAssets', 'AllianceStructures', 'Assets'];
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}
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}
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